Profile
As a developer, my goal is to provide the best possible experience to clients and their users in all aspects: support, communication, and development. I strive to write functional, clean, and efficient code that meets the expectations and needs of users. I am always seeking to improve both my technical and personal skills, facing new challenges and building professional relationships that allow me to grow continuously.
Education

High School Diploma in Commerce

2016 to 2018 at Instituto Justo Arosemena, Panamá City, Panamá

Associate Degree in Engineering with a Specialization in Software Development

2019 to 2025 at Universidad Técnológica de Panamá, Panamá City, Panamá

Bachelor’s Degree in Software Development

2019 to 2026 at Universidad Técnológica de Panamá, Panamá City, Panamá

Experience

CEO and Java Developer

From May 2018 to Present at Frozed Club Development, Panamá

I founded and managed Frozed Club, a project focused on creating custom plugins and providing support for Minecraft servers. I concentrated on delivering exceptional customer service and developing innovative solutions to enhance the gaming experience on servers. Over 400 satisfied clients to date.

  • Created documentation and resources to simplify plugin integration across various servers.
  • Provided technical support and issue resolution for clients, ensuring quick response times.
  • Increased client retention through dedication, constant updates, and personalized support for each client.
  • Secured strategic collaborations with famous YouTubers to expand the project’s reach and boost brand visibility.
  • Designed, developed, and maintained custom software (plugins) tailored to the needs of numerous Minecraft servers.

Java Developer and Project Leader

From May 2018 to September 2020 at Mycraft, Mexico

I served as the Head Developer for one of the oldest and largest Hispanic Minecraft servers, with a peak of around 3,500 concurrent players at the time. I was responsible for overseeing the development of all PvP-based game modes, as well as managing the design and optimization of their hubs and proxies.

  • Organized and led numerous events for the community, boosting player engagement and interaction.
  • Revamped and optimized the server's proxy systems, ensuring scalability and stability under heavy traffic loads.
  • Oversaw the development of all PvP-based game modes, hubs, and proxies, ensuring smooth performance and gameplay.
  • Released multiple updates and reworks of old systems, improving server performance and enhancing the player experience.
  • Head Developer for one of the oldest and largest Hispanic Minecraft servers, with around 3,500 concurrent players at that time.
  • Led the design and development of new, highly optimized hub and lobby systems, built entirely from scratch, enhancing player experience and server performance.

Java Developer and Game Designer

From September 2020 to April 2021 at WaterMC, Spain

Supervised the development and maintenance of several game modes, including popular ones and a unique mode designed in collaboration with the team.

  • Supervised the development of the HCF and Practice game modes, ensuring server quality and performance.
  • Designed and led the creation of an exclusive game mode called SkyKits, optimized and designed to provide a unique experience for players.
  • Made significant improvements to the server proxy, enhancing stability and efficiency. Additionally, ensured continuous performance optimizations through ongoing infrastructure adjustments.

Java Developer and Game Designer

From July 2021 to January 2022 at MCManhunt, Canada

Designed and outlined the new server infrastructure, future updates for the server in general, and its game modes.

  • Designed and planned future updates for the server’s infrastructure, improving performance and scalability.
  • Implemented new features and improvements for paid ranks, adding value and differentiation to membership options.
  • Developed an extensive and highly configurable disguise plugin, offering multiple customization options for players.
  • Encouraged active participation from popular YouTubers like Dream, Wisp, SapNap, GeorgeNotFound, and Antfrost, which significantly boosted the server's popularity.

Java Developer

From September 2023 to February 2024 at TropicGG and DuelsUS, United States

Joined to learn Kotlin and improve myself as a developer. Worked on bugfixes and new features for their Practice/ArenaPvP servers and created a Battle Royale inspired gamemode with PotSG/MCPVP Aspects.

  • Joined to learn Kotlin and enhance my development skills.
  • Collaborated to integrate new features and optimize gameplay.
  • Interacted with the community for suggestions and bug reports.
  • Worked on bug fixes and new features for Practice/ArenaPvP servers.
  • Created a Battle Royale-inspired game mode with PotSG/MCPVP aspects.

Java Developer and Game Designer

From October 2023 to Present at NauticMC, Spain

I developed and maintained the Survival Hardcore and Pillars Of Fortune game modes for NauticMC, ensuring quality, performance, and continuous support to enhance the player experience.

  • Actively engaged with the community to gather feedback and address errors.
  • Improved server performance through optimizations identified during stress tests.
  • Provided continuous software support for both modes, efficiently resolving issues and bugs.
  • Organized and led performance testing events to identify and resolve issues before official launches.
  • Designed and launched two new game modes, ensuring a smooth and enjoyable experience for the community.

Java Developer and Game Designer

From August 2024 to Present at ZestianMC, Colombia

Development and maintenance of 2 new game modes (Practice/ArenaPvP and Hunger Games) I designed and coded for ZestianMC, ensuring server quality and performance through technical support, bug fixes, updates, and testing.

  • Actively engaged with the community to gather feedback and address errors.
  • Improved server performance through optimizations identified during stress tests.
  • Provided continuous support for both game modes, efficiently resolving issues and bugs.
  • Organized and led performance testing events to identify and fix issues before official launches.
  • Designed and launched two new game modes, ensuring a smooth and enjoyable experience for the community.
Certifications
Skills
  • Spanish (Native)
  • English (C1)
  • Java
  • HTML
  • PHP
  • .NET
  • Git
  • MySQL
  • MongoDB
  • Redis
  • Trello
  • UI Design
  • Adobe Photoshop
  • Office Suite
  • Teamwork
  • Adaptability
  • Problem-solving
  • Customer service
  • Critical thinking
© 2025 Elb1to (Victor Abrego)